Stuck In Robot Realm

A puzzle–adventure robot game built in Unity and C# during a university hackathon, featuring timed maze navigation, stamina-based logic puzzles, and shape-drawing mechanics on a 3x3 control grid.

UnityC#Game DevelopmentPuzzleHackathon

Developed during the 2023 “Severin Bumbaru” Hackathon, Stuck in Robot Realm won 1st place in the Object-Oriented Programming category. The game blends puzzle-solving, time-based challenges, and light resource management, all centered around a friendly yet constrained robot that players must guide to safety.

The first level introduces a fast-paced maze experience: players must navigate corridors and avoid dead ends before the countdown reaches zero. This encourages quick decision-making and spatial reasoning while maintaining simple, accessible controls.

Level two evolves the core mechanics by adding a stamina system. Movement and interactions gradually drain the robot’s energy, and players must solve logic puzzles by drawing shapes on a 3x3 grid. The mechanic rewards efficiency, planning, and reduction of unnecessary steps to preserve stamina.

The game was designed, implemented, and polished under strict hackathon time limitations, demonstrating rapid prototyping, iterative design, and teamwork. Built using Unity and C#, it emphasizes readable modular code, event-driven systems, and clean gameplay loops suitable for future expansion.

Team Members

Game Experience

Main menu
Level 1 - Maze
Level 2 - Generate block
Level 2 - Destroy block
Level 2 - Draw shape
Level 2 - Completed puzzle